The enshittification of Xbox Cloud Gaming has begun
Per Tom Warren's reporting for The Verge, Microsoft has decided to impose monthly time limits on Xbox Cloud Gaming. I have yet to receive an email regarding these changes, but they are already listed on the promotional page for Xbox Game Pass in Australia. Here’s how much each tier of Xbox Game Pass currently costs, along with the allotted hours of cloud gaming, per month:
- Essential: A$12.95, 5 hours
- Premium: A$17.95, 10 hours
- Ultimate: A$25.95, 15 hours
And here’s a selection of quotes from the Xbox blog post that announced these changes, followed by Kagi Translate’s interpretation of the text, with the source language set to ‘LinkedIn Speak’:
We expect this upcoming change to impact 4% of Game Pass subscribers.
“We're telling ourselves this only screws over 4% of our users so we can sleep at night.”
We’ll share pricing and further details before the changes take effect.
“We haven't figured out exactly how much we're going to gouge you yet, but we'll let you know before the bill comes.”
We’ll listen closely to player feedback before and after the change takes effect and share any adjustments we make.
“We’ll pretend to listen to your complaints, but we aren't changing anything unless the PR backlash threatens our bottom line.”
Microsoft does not respect us as customers. I paid for 6 months of Essential, primarily to play Hell Let Loose. What the fuck am I meant to do with just 5 hours of cloud gaming per month? That's just 10 minutes per day! For comparison’s sake, cloud.gg’s GeForce Now plans — which, to be fair, do cost more and don’t come with included games — give you 100 hours per month, with unlimited 30-minute sessions beyond that.1
Here’s my spitball theory — I think Microsoft wants to lose Game Pass subscribers. More specifically, I think they want to get rid of the subscribers who primarily or exclusively access the service through cloud gaming. I think they only want subscribers who already own Xbox consoles and Windows PCs, through which they can download and play the available games. That way, they can reallocate the server space that was used to house Xbox blades for AI hardware. With the difficulties companies are experiencing in getting permits to build new data centres — so much so that the concept of orbital data centres starts to actually make sense — it would appear that Microsoft is trying to take advantage of whatever server space they already have, frivolous things like cloud gaming be damned.
I wouldn’t even mind these changes if I could instead use the hardware I’m writing this post on. Alas, it seems that game developers will never get rid of rootkits kernel-level anticheat, which makes virtualisation a non-starter. And it’s not like I can dual-boot Windows on an Apple Silicon Mac.
I think it’s time to start putting some thought into building a PC. Chief among the priorities for that build will be to avoid paying Microsoft for the operating system I install on it.
The differences between these services become more apparent when you factor in the hardware. Xbox Cloud Gaming is powered by Series X blades, but the games are locked to Series S profiles. GeForce Now runs on the server equivalent of PC hardware, delivering up to 4K resolution, 120 frames per second, ray tracing and DLSS. cloud.gg — NVIDIA’s alliance partner in Australia — is far too expensive for me, and I dearly wish that NVIDIA would enable a free tier of GeForce Now for those of us down under, but if you were thinking of purchasing Game Pass Ultimate, you may want to consider this service instead. At the very least, you’ll get almost 7 times the number of allotted hours.↩